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With the evolution of Submarine Warfare and the enemy's
advances in U Boat technology and numbers, it became necessary
to investigate methods whereby we could regain the advantage over them.

To this end the Anti Submarine Detection Investigation Committee
was created, as you will note the initials spell
"ASDIC"
to
achieve this object, it became clear that that the use of sound
(SONAR),
was going to be the best course.
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The method used is often referred to as "Underwater Radar"
and this is certainly a justifiable synonym, as the radio wave used in
Radar is replaced by the sound wave used in
Asdics.

The unit used to transmit this sound wave was lowered through the keel, much
as a periscope is used above water.

It consisted of a Quartz Crystal housed in a unit which
could be rotated, either continuously or in steps through
360 Degrees,
with it's compass position being precisely recorded in the
Control Room,
from where the instruction to rotate would originate.

The Quartz Crystal would be energised by applying current to
it, it was necessary for this Current to be
AC
(Alternating Current), the ship's normal current was DC (Direct
Current). this was converted by a unit called a
High Frequency Motor
Alternator (HFMA), this unit was rather clever as, at that time other
nations used a full ship's compartment to generate
AC, whereas
this unit was not much larger than a vacuum cleaner and could achieve the same
result using a fraction of the space.
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The Quartz Crystal acted as both a
Transmitter
and Receiver, on applying the required current to it the
Crystal would expand underwater thus generating a sound wave,
with no current applied the returning sound wave would strike the
Crystal which would generate a small electrical current, this would be
amplified and the resulting sound broadcast through a speaker in the
Control Room.

The unit would normally transmit continuously on a
360
degree cycle, stopping at each transmission point only long enough to receive
the returning signal, if there was no signal it could be assumed that there was
no Submarine at that point, in the event of a signal being
received, the exact compass direction would be noted, the sweep would continue
until it ceased to return a signal, a reverse sweep would then take place, which
would confirm the presence of an object.

The size of the object could be estimated by the number of compass degrees
between each end of the sweep, the density of the object could be determined by
the crispness of the returning echo, the direction of travel of the object could
be determined by use of the Doppler Effect, the
Doppler principle being that a stationary object will
return an echo at the same pitch whereas an object travelling away from the ship
would return an echo at a lower pitch, accordingly an object travelling toward
the ship would return an echo at a higher pitch, this would occur on the basis
that the sound waves which struck an object travelling toward would squash the
sound wave because of the additional force given by a forward movement, the same
principle would apply to the other directions of travel, that is same course
returns a sound wave the same as was transmitted, while travelling away would
have the effect of extending the sound wave, thus it returns at a lower pitch.
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Radar's affinity with
Torpedoes is obvious
when you consider that you can obtain a precise position from the
Radar,
you may set your Torpedo in that particular course, however the
same affinity can be found between Asdic and
Depth
Charges, of whatever kind in that, you would track the target with your
Asdic equipment and simply steer towards a position directly
above your target, then release the Depth
Charges
thus giving you a greater likelihood of striking your target.

There are, of course, also peaceful uses for
Sonar, such as
locating shoals of fish, or studying the nature of or warning of the depth to,
the seabed, just as with most other Military Equipment.
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